Chatterbox #171 – Video games
Episode description
Video games aren’t just for kids anymore! Join Andrew and Morag for this chatterbox episode as they have a natural conversation about one of the biggest time sinks—video games.
Fun fact
Video games have come very far since they first appeared on the scene in the late 1950s, even incorporating artificial intelligence to simulate human-like intelligence and flexibility in non-player characters or avatars.
For instance, through a combination of sensors and artificial intelligence, Milo, unveiled several years ago as a technology demo, is a character that can respond to questions and learn like a real child.
Expressions included in the study guide
- A 180
- An RPG
- A time sink
- To be suckered into something
- To get your hands on something
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Chatterbox #171 – Video games
Episode description
Video games aren’t just for kids anymore! Join Andrew and Morag for this chatterbox episode as they have a natural conversation about one of the biggest time sinks—video games.Fun fact
Video games have come very far since they first appeared on the scene in the late 1950s, even incorporating artificial intelligence to simulate human-like intelligence and flexibility in non-player characters or avatars. For instance, through a combination of sensors and artificial intelligence, Milo, unveiled several years ago as a technology demo, is a character that can respond to questions and learn like a real child.Expressions included in the study guide
- A 180
- An RPG
- A time sink
- To be suckered into something
- To get your hands on something
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Sign inHosts: Andrew Bates and Morag St.Clair
Episode preparation/research: Andrew Bates
Audio editor: Andrew Bates
Transcription: Transcript Heroes Transcription Services
Study guide writer: Morag St.Clair
English editor: Stephanie Minelga
Operations: Tsuyoshi Kaneshima
Project manager: Jessica Cox
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